Post by Rob G on Apr 23, 2007 4:16:11 GMT -5
Ok so I emailed you dudes your treasure. But the remaining shit that needs to be handled is here.
The three big evil items I left on there. Someone has to decide what to do with those. And Finally theres the spellbooks. I am assuming if Rezzle or Mergin want to learn spells out of these they will share. If that’s the case, look up how much it costs (its expensive) and minus that. Then email me with your Spellcraft check and I’ll tell you if learn it or not. Figure out who keeps the which spellbooks in the end. You can rip pages out too if you want split it up spell by spell.
So what happened to all the Invincible characters magic items?
Well lets be glad they did not have them on cause it would have been a bad day. The shit that was good enough for old Darwell to use was taken and recovered in your horde. The rest is back at Darwells base which is in some distant bizarre location. Remember Darwell had safehouses on many planes. Its interesting to note though that Darwell took all of Ramius’s shit. Including Ramius’s skeletal slave KOZAR. He too is among Darwells horde. So it seems funny to me to think that KOZAR, who got off to a bad start in the first module by asking for a pick of the treasure ends up with ALL THE TREASURE from the whole campaign.
OTHER SHIT THAT NEEDS TO BE WORKED OUT
Orb of Grave Mists
Always arcane caster the ability to lose a spell slot to cast Summon Undead 1-6, Control Undead, Create Undead, Greater Create Undead. The Keeper of the Orb may hold up to 40HD of undead in his service for a period of 1 Month. Any non-good creature touching the orb must make a fort save (DC20) or receive 4 negative levels.
Icon of the Spiderqueen:
Looks like a Small Cyrstal Spider. Acts a soul gem to hold the souls of up to 8 Individuals. Additionally Its allows any necromancer to control 3 times as many HD of Undead.
Note: This item was originally created by a Preistess of Lloth. Was later aquired and empowered by a Priestess of Kiaransalee.
Souls currently in storage: Ug, Briarwood, Brinkerhoff, Maalastation, Caladon, Ramius, Vald Grumdon,
Skull Scepter of Orcus
Looks like the Wand of Orcus. Proportedly crafted with a Shard of the true wand that was cast off during Orcus’s defeat at the hands of Kiaransalee.
+3 Unholy Anarchic Heavy Mace, Provides an additional +2 deflection bonus to its master. Once per day on a melee hit it may cast finger of death as a 15th level caster (DC20).
-------------------------------------------------------------------------------------------------------------------------
Forks attuned to Scarn, Toril, Krynn, Oerth, Hades, Dos Erthlu, Tellene, Karameikos, and The Plane of Concordant Opposition.
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Darwells Spellbook:
1st-
Alarm, Detect Secrets doors, Enlarge Person, Featherfall, Identify, Mage Armor, Cause fear, Ray of Enfeeble, Chill Touch,
2nd:
Arcane Lock, Daze Monster, Fox Cunning, Blindness, Command Undead, False Life, Ghoul Touch, Scare, Spectral Hand, See Invisibility, Misdirection, Knock, Mirror Image, Invisibility, Detect Thoughts, Locate Object,
3rd:
Dispel Magic, Fireball, Nondetection, Displacement, Gentle Repose, Halt Undead, Ray of Exhaustion, Vampiric Touch, Fly
4th:
Burning blood, Stoneskin, Dimension Door, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Firesheild, Ilssuionary Wall, Phantasmal killer, Animate Dead, Bestow Curse, Contagion, Enervation, Fear, Stone Shape, Darwells Death Mask (Take traits of recently killed victum including appearance –SCON P25)
5th:
Spirit wall, Duel Ward, Mordenkarinens Private Sanctum, Leomunds Secret Chest, Teleport, Wall of Stone, Prying Eyes, Cone of Cold, False Vision, Bliught, Magic Jar, Waves of Fatigue,
6th:
Arrow of Bone, Dispel Magic Greater, Analyze Dweomer, True Seeing, Contingency, Create Undead, Circle of Death,
7th:
Sword of Darkness, Sequester, Spell Turning, Plane Shift, Forcecage, Control Undead, Finger of Death, Limited Wish
8th
Blackfire, Heart of Stone, Dimensional Lock, Trap the Soul, Discern location, Polar Ray, Screen, Create Greater Undead,
9th:
Meteor Swarm, Energy Drain, Soul Bind, Foresight,
Vortis Spellbook:
1st
Dispel Ward, Lesser Acid Orb, Golem Strike, Instant Search, Spontaneous Search, Net of Shadows, Repair light Damage, Magic Missile, Ienetify, Unseen Servant, Hold Portal, Protection from evil
2nd:
Arcane Lock, Continual flame, Nystul Magic Aura, Mirror Image, Invisibility, Greater Alarm, Force Ladder, Repair Moderate Damage
3rd:
Explosive Runes, Fly, Dispel Magic, Sign of Sealing, Bands of Steel, Mage Armor Greater, Analzye portal, Repair Serious Damage, Knock
4th:
Dispelling Screen, Portal Alarm, Orb of Acid, Translocation Trick, Floating Disk Greater, Sensery Deprevation, Repair Criutical Damage
5th:
Refusal, Symbol of Spell Lose, Zone of Respite, Leomunds Secret Chest
The three big evil items I left on there. Someone has to decide what to do with those. And Finally theres the spellbooks. I am assuming if Rezzle or Mergin want to learn spells out of these they will share. If that’s the case, look up how much it costs (its expensive) and minus that. Then email me with your Spellcraft check and I’ll tell you if learn it or not. Figure out who keeps the which spellbooks in the end. You can rip pages out too if you want split it up spell by spell.
So what happened to all the Invincible characters magic items?
Well lets be glad they did not have them on cause it would have been a bad day. The shit that was good enough for old Darwell to use was taken and recovered in your horde. The rest is back at Darwells base which is in some distant bizarre location. Remember Darwell had safehouses on many planes. Its interesting to note though that Darwell took all of Ramius’s shit. Including Ramius’s skeletal slave KOZAR. He too is among Darwells horde. So it seems funny to me to think that KOZAR, who got off to a bad start in the first module by asking for a pick of the treasure ends up with ALL THE TREASURE from the whole campaign.
OTHER SHIT THAT NEEDS TO BE WORKED OUT
Orb of Grave Mists
Always arcane caster the ability to lose a spell slot to cast Summon Undead 1-6, Control Undead, Create Undead, Greater Create Undead. The Keeper of the Orb may hold up to 40HD of undead in his service for a period of 1 Month. Any non-good creature touching the orb must make a fort save (DC20) or receive 4 negative levels.
Icon of the Spiderqueen:
Looks like a Small Cyrstal Spider. Acts a soul gem to hold the souls of up to 8 Individuals. Additionally Its allows any necromancer to control 3 times as many HD of Undead.
Note: This item was originally created by a Preistess of Lloth. Was later aquired and empowered by a Priestess of Kiaransalee.
Souls currently in storage: Ug, Briarwood, Brinkerhoff, Maalastation, Caladon, Ramius, Vald Grumdon,
Skull Scepter of Orcus
Looks like the Wand of Orcus. Proportedly crafted with a Shard of the true wand that was cast off during Orcus’s defeat at the hands of Kiaransalee.
+3 Unholy Anarchic Heavy Mace, Provides an additional +2 deflection bonus to its master. Once per day on a melee hit it may cast finger of death as a 15th level caster (DC20).
-------------------------------------------------------------------------------------------------------------------------
Forks attuned to Scarn, Toril, Krynn, Oerth, Hades, Dos Erthlu, Tellene, Karameikos, and The Plane of Concordant Opposition.
------------------------------------------------------------------------------------------------------------------------
Darwells Spellbook:
1st-
Alarm, Detect Secrets doors, Enlarge Person, Featherfall, Identify, Mage Armor, Cause fear, Ray of Enfeeble, Chill Touch,
2nd:
Arcane Lock, Daze Monster, Fox Cunning, Blindness, Command Undead, False Life, Ghoul Touch, Scare, Spectral Hand, See Invisibility, Misdirection, Knock, Mirror Image, Invisibility, Detect Thoughts, Locate Object,
3rd:
Dispel Magic, Fireball, Nondetection, Displacement, Gentle Repose, Halt Undead, Ray of Exhaustion, Vampiric Touch, Fly
4th:
Burning blood, Stoneskin, Dimension Door, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Firesheild, Ilssuionary Wall, Phantasmal killer, Animate Dead, Bestow Curse, Contagion, Enervation, Fear, Stone Shape, Darwells Death Mask (Take traits of recently killed victum including appearance –SCON P25)
5th:
Spirit wall, Duel Ward, Mordenkarinens Private Sanctum, Leomunds Secret Chest, Teleport, Wall of Stone, Prying Eyes, Cone of Cold, False Vision, Bliught, Magic Jar, Waves of Fatigue,
6th:
Arrow of Bone, Dispel Magic Greater, Analyze Dweomer, True Seeing, Contingency, Create Undead, Circle of Death,
7th:
Sword of Darkness, Sequester, Spell Turning, Plane Shift, Forcecage, Control Undead, Finger of Death, Limited Wish
8th
Blackfire, Heart of Stone, Dimensional Lock, Trap the Soul, Discern location, Polar Ray, Screen, Create Greater Undead,
9th:
Meteor Swarm, Energy Drain, Soul Bind, Foresight,
Vortis Spellbook:
1st
Dispel Ward, Lesser Acid Orb, Golem Strike, Instant Search, Spontaneous Search, Net of Shadows, Repair light Damage, Magic Missile, Ienetify, Unseen Servant, Hold Portal, Protection from evil
2nd:
Arcane Lock, Continual flame, Nystul Magic Aura, Mirror Image, Invisibility, Greater Alarm, Force Ladder, Repair Moderate Damage
3rd:
Explosive Runes, Fly, Dispel Magic, Sign of Sealing, Bands of Steel, Mage Armor Greater, Analzye portal, Repair Serious Damage, Knock
4th:
Dispelling Screen, Portal Alarm, Orb of Acid, Translocation Trick, Floating Disk Greater, Sensery Deprevation, Repair Criutical Damage
5th:
Refusal, Symbol of Spell Lose, Zone of Respite, Leomunds Secret Chest