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Post by abisai on Feb 17, 2004 22:07:45 GMT -5
"Wield Power Granted by the Gods Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign." www.wizards.com/default.asp?x=products/dndacc/880360000Yeah, but it better be better than those Sword and Fist things they rolled out with 3rd Edition! Looks interesting though I know no one who will pay money to get the thing and a few who might scoop it on Internet file exchange programs....
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Post by Rob G on Feb 17, 2004 23:40:54 GMT -5
Is this out yet.
You do knoow this is the second in the "Complete" series. The first being the Complete Warrior. Not that i will ever pay that much money for one of those books. Ok maybe i will but not right now.
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Post by abisai on Feb 18, 2004 0:13:00 GMT -5
2nd in the series, due out May 2004. There is also supposed to be, of course, Complete Arcane, but no details released to date. And we know damn well more to follow, Complete Hairy Ape, Complete Asshole. Complete Nature is seriously going to have to be one you would think. Probaably Complete Skills or something to follow that for crafty character classes.
1. Complete Warrior = fighting ability 2. Complete Divine = magic from gods 3. Complete Arcane = arcane magic This omits what? I got natural magic of druids and rangers, and good old fashioned thieving. Thief, Baggins! I nominate that as the subtitle to Complete Asshole the guide to thieving.
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Post by abisai on Feb 18, 2004 0:13:40 GMT -5
Aaaaaaaaaaaaaah ahahahahahahah azzhole = not a very nice person
aaaaaaaaaaaaaaahhahahahaha
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Post by Rob G on Feb 18, 2004 20:11:08 GMT -5
I HATE THIS WEBPAGE AND THEIR COMMUNIST WAYS>
I dont think there will be a complete nature. I beleive they covered Barbarians and rangers in warrior one and druids in divine one. So it just leaves theives and bards. Or i could be completely mistaken as is often my way.
I am infact "A COMPLETE AZZHOLE"
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Post by Darth Deucedropper on Feb 20, 2004 9:24:35 GMT -5
This may be a book that I will cop since I am all about clerics.
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Post by abisai on Feb 20, 2004 17:33:29 GMT -5
I love clerics too. It is intriguing. I glanced at Complete Warrior for literally ten seconds once and thought it held potential. Didn't really read much, just seemed like there were some nuggets in there though. Can't say whatever they were though. You would expect divine book to be exponentially better, right?
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Post by Rob G on Feb 20, 2004 18:06:56 GMT -5
The complete warrior is good. I especially liked the new class Hexad Warrior. They utilise some wizardry as Paladins utilize some cleric spells. Pretty cool.
I have just lost alot of faith in D&D to maintain balance.
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Post by Darth Deucedropper on Feb 21, 2004 7:08:32 GMT -5
What you don't know is that Malastation will fulfill the prophecy and bring balance to D and D ....
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Post by Rob G on Feb 21, 2004 10:59:15 GMT -5
"You speak of the prophecy that will bring balance to D&D. You think its this... Azzclown?"
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Post by Darth Deucedropper on Feb 21, 2004 14:17:12 GMT -5
"The chozen azzclown the hooker beater may be"
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Post by Darth Deucedropper on May 22, 2004 11:46:27 GMT -5
Copped the complete warrior it has some cool stuff for us unoriginal bastards
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Post by larry g on May 22, 2004 20:35:08 GMT -5
they need a complete giude to yachting and sea travel. ;D
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Post by torres on May 24, 2004 6:51:18 GMT -5
there is the seafarer's guide
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Post by abisai on Aug 30, 2004 1:13:29 GMT -5
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