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Post by Ken on Aug 5, 2010 9:41:16 GMT -5
Personally, I want to stay within the city and fight each faction head on at some point. Like one night we should target the Balor, then another night target Kurgoth, then another night target Irae Tssaran, and we should stay until we completely CLEAR the city and claim it for our own!!!!!
Awesome as always. The Nightwalker was the stuff of nightmare, in both physical appearance and in battle.
The whole setting is awesome! I want to stay a while.
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Post by spiderfate on Aug 8, 2010 17:30:47 GMT -5
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Post by Darth Deucedropper on Aug 11, 2010 12:38:55 GMT -5
I agree with going after all the factions. I do believe that once one goes down others will follow. I also think we should try to formulate and escape plan. i have the ability to planeshift but i need a fork tuned to the plain I want to shift too.
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Post by Rob G on Aug 12, 2010 3:40:30 GMT -5
New Rolling Treasure list (to be sold / divided later) 8-12-2010
GP: 10,000 PP: 404 SP: 20,000
Gems worth: 1200
Potion of Cure Light Scroll of Vision (15th) Potion of Bull Str
+2 Flaming Heavey mace +2 Elven Shadow Chainmail +2 Chain Mail x3 +1 Rapier +1 Long Sword +1 Battle Axe +1 Ring of Protection x3 +1 Large Steel Sheild x6 Ring of Protection +2 +2 chainmail x2 20 crossbow bolts +2 +1 Keen Scyth +3 Full Plate Armor +1 Spellstoring halberd x3 Ring of Protection +2 x3 Wand of Magic Missiles -3rd (12)x4
Duneth's Spellbook
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Post by Rob G on Aug 12, 2010 3:43:19 GMT -5
Major Magic items (to be split now?) 8-12-2010 (---NPC Oz Mojin already got his cut of gold and magic, just you 3)
Staff of Frost (40) Heavy Mace +3 Disruption +4 Elven Chain of Invulnerability
Notes: Invulberability armor provides damage reduction 5/magic Disruption weapon against undead they must make will save 14 or die Staff of frost casts these 3 spells •Ice storm (1 charge) •Wall of ice (1 charge) •Cone of cold (2 charge)
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Post by Rob G on Aug 12, 2010 4:33:53 GMT -5
Dunneth's Spellbook (Archwizard of Maermydra)
1st: Comprehend Languages Endure elements Expeditious retreat Featherfall Mage Armor Magic Missile Ray of Enfeeblement
2nd: Blindness Darkness Ghoul touch Invisibility Knock Levitate Melfs Acid Arrow Resist Elements Scare Spectral Hand Tashas Hideous Laughter Web Blindsight (SC) Swift Fly (SC) Scorch (SC) Chain of Eyes (SC)
3rd: Dispel Magic Fireball Fly Haste Hold Person Light bolt Protection from elements Slow Suggestion Vampiric Touch
4th: Dimension Door Enervation Fear Ice Storm Improved invisibility Phantasmal Killer Scrying Stoneskin Wall of fire Assay Spell Resistance (SC) Orb of Force (SC)
5th: Animate Dead Cone of Cold Contact other plane Dominate Person Hold Monster Magic Jar Nightmare Passwall Permenancy Teleport Wall of force Stone Sphere (SC)
6th: Circle of death Contingency Disentergrate Eyebite Flesh to stone Greater Dispelling Planar Binding True Seeing Superior Resistance (SC)
7th: Control Undead Delayed Blast Fireball Finger of Death Greater scrying Limited Wish Planeshift Prismatic Spray Teleport without error
8th: Clone Horrid Wilting Power Word Blind Protection from spells Symbol of Death Excavate (SC)
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Post by spiderfate on Aug 12, 2010 20:00:01 GMT -5
Damn ROB. you are really on top of things,
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Post by Ken on Aug 13, 2010 9:20:58 GMT -5
Ok, so I'll take it all. ;D
Obviously I'll take Duneth's spellbook. This doesn't count as a magical item though. Can a non-wizard use the staff? Can a non-elf wear the armor?
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Post by spiderfate on Aug 13, 2010 9:29:27 GMT -5
spellbooks totally counts as magic item and is worth more then all the other treasure combined.
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Post by Rob G on Aug 13, 2010 17:50:34 GMT -5
Item Values: Mace +3 Disruption: 50,000 Armor +4 Invulnerable: 50,000 Staff of Frost: 58,000
Dunneth Spellbook: 32,000 Rolling Treasyre Horde Current Value: 128,800
Note these values do not represent actual GP exchange. Its more relative to each other. No one sells +5 weapons or near artifacts. And the number of people with GP enough to purchase are few. Its more related to circumstances. Like the Mace would be most likely to be liquidated as a large church organization may have the resources and motivation to obtain such an item. For lower powered items you can generally expect something close to half value if liquidated into GP. Spellbooks too can usually moved for half value (50GP per page) because the book can be split up.
Spellbooks: Generally Wizards copy spells from acquired spellbooks into their own spellbooks then discard or sell the spellbook.
Copying Spells: To copy a spell from a spellbook or scroll a wizard must cast read magic. Then make a Spellcraft check (DC 15 + Spell level) to see if he understands the spell. If successful he can copy the spell. The special inks and pages incur a cost of 100 GP per page. A spell takes a number of pages equal to its level. So an 8th level spell takes 8 pages and cost 800GP to copy. It takes 24 hours to copy a single spell. If the wizard fails his spellcraft check he cannot understand the spell or copy and cannot try to understand it again until he goes up a level and takes anothe skill point rank in Spellcraft.
I put the spellbook in with "The Rolling Treasure" because I imagined Ken would copy what ever spells he was wanted and eventually the Spellbook would be sold.
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Post by Rob G on Aug 13, 2010 18:20:00 GMT -5
Rolling Treasure Horde with Market Values (8-12-2010)
Scroll of Vision -2,800 Potion of Bull Str -300 Potion of Cure Light -50
+2 Flaming Heavey mace -8000 +2 Elven Shadow Chainmail -4000 +2 Chain Mail x3 -4000 each +1 Rapier -2000 +1 Long Sword -2000 +1 Battle Axe -2000 +1 Ring of Protection x3 -2000 each +1 Large Steel Sheild x6 -1000 eac Ring of Protection +2 -8000 +2 chainmail x2 -4000 20 crossbow bolts +2 -80 each +1 Keen Scyth -8000 +3 Full Plate Armor -10,650 +1 Spellstoring halberd x3 -8000 each Ring of Protection +2 x3 -8000 each Wand of Magic Missiles -3rd (12)x4 -650 each
TOTAL: 128,800 (Liquidated Est. 64,400) *Does not include Dunneth spellbook
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Post by Ken on Aug 13, 2010 20:21:37 GMT -5
1. Does that shadow chainmail do anything special, like allow the wearer to polymorph into a shadow 3 times a day? Or allow the wearer to plane shift to the plane of shadow once a day? Or maybe control any shadow dragon within one mile of the wearer?
2. What about the elvin chainmail of invulnerability? It decreases magic damage by 5? Is that what that means? Not sure? Can a non-elf wear that?
3. What about the staff? Can only a wizard use it?
4. And how does a spellbook count as a magical item if I can just copy the spells and throw the original book out later? Or sell it even?
5. Why don't you guys let me watch all the magical items for ya. I'll take real good care of them. ;D
You know I'm joking right? Just a joke? Like, not serious in any way, about "watching" the items? Ha Ha, hee hee?
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Post by Rob G on Aug 14, 2010 3:55:14 GMT -5
Shadow armor just gives +5 to hide checks. Its shadowy. Only Wizard can use the Staff Invulnerability gives Damage Reduction 5/magic. That means that any physical damage taken is always reduced by 5 unless the source is magic. Such as magic weapons and some creatures bite and claws are considered magic. I dont mind answering any and all questions but much of this information can be found on that SRD page www.d20srd.org/index.htm
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Post by Ken on Aug 14, 2010 8:58:29 GMT -5
Thanx Rob.
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Post by spiderfate on Aug 14, 2010 15:12:24 GMT -5
kENS JUST GETTING TWO THINGS jACK AND SHIT, AND JACK LEFT TOWN
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